- Dragon Ball Rage lock on uses the left mouse button to target an opponent.
- Target selection begins by clicking the opponent you want to track during combat.
- Movement control remains important because lock-on does not replace dashing or vanishing.
- Attack setup combines targeting with moveset keys, ki blasts, guard, grabs, and rushes.
- Best practice is to lock on before committing stamina or a high-value attack.
Dragon Ball Rage lock on Basics
Dragon Ball Rage lock on is the game’s basic targeting action. The control guide lists LMB, or the left mouse button, as the lock-on input and explains that players can click an opponent to target them. This makes lock-on one of the first combat habits to learn, especially when several fighters are moving through the same battleground.
Lock-on is most useful when you need to keep your attention on one opponent while managing movement, ki, stamina, and your character’s moveset. It should be treated as a targeting aid rather than a complete combat strategy. You still need to choose when to attack, guard, vanish, dash, charge ki, or disengage.
| Action | Input | Main purpose |
|---|---|---|
| Basic movement | WASD | Move around the battlefield |
| Lock-on | LMB | Target a selected opponent |
| Character moveset | 1, 2, 3, 4, 5 | Activate available character moves |
| Ki blast | E | Fire basic ki blasts when not following a Q input |
| Guard | G | Block rushes and reduce incoming damage |
| Grab | X | Attempt a grab-based attack |
| Dash | C | Move quickly forward or upward after jumping |
| Vanish | UHJK or Arrow Keys | Step quickly in a chosen direction |
The key point is simple: clicking an opponent establishes your target, but your other controls determine whether the exchange succeeds. A player who locks on but ignores stamina, guard, or ki may still lose the engagement.
Click your intended opponent before starting a combo or spending ki. This reduces target confusion when multiple fighters are nearby.
Target
- Click the opponent with LMB
- Confirm that your attention is on the intended fighter
- Avoid switching targets without a clear reason
Position
- Use WASD to control spacing
- Use C for a quick dash
- Use vanish inputs when you need a short directional escape
Commitment
- Watch your ki and stamina
- Keep guard available when approaching
- Save major moves for a reliable opening
How to Lock On Step by Step
The lock-on process is straightforward, but using it effectively requires a short preparation routine. The following sequence is designed for public battlegrounds, arenas, and one-on-one encounters where controlling your target is more important than attacking randomly.
Identify the Opponent
Look for the fighter you intend to challenge. In a crowded area, avoid clicking the nearest character automatically. Choose a target based on distance, current health, positioning, and whether another player is already attacking them.
Click the Target
Use the left mouse button to click the selected opponent. The control guide identifies LMB as the lock-on input, so this is the primary action for establishing your target.
Create Safe Distance
After selecting a target, use WASD to adjust your position. A short dash with C can close space, while a vanish input can help you reposition when the opponent begins a rush or counterattack.
Choose the Correct Attack
Use the numbered moveset keys for character abilities, or use E for basic ki blasts when it is not being used after a Q input. Select an attack that matches your distance and available resources.
Reset the Exchange
If the attack misses or your resources become low, stop forcing the engagement. Guard with G, move away, charge ki with R when appropriate, or reposition before trying to pressure the same target again.
The strongest improvement comes from separating target selection from attack selection. First decide who you want to fight. Then decide how to approach. Only after that should you commit to a move. This prevents common mistakes such as firing at the wrong player, wasting a move while out of range, or entering a rush without enough stamina to escape.
| Phase | Recommended action | Resource to monitor | Common mistake |
|---|---|---|---|
| Targeting | Click the intended opponent | Attention and positioning | Selecting a nearby but low-priority target |
| Approach | Move with WASD or dash with C | Stamina | Dashing without an escape option |
| Pressure | Use a numbered move or ki blast | Ki and cooldowns | Repeating attacks without checking resources |
| Defense | Guard with G or vanish away | Guard bar and stamina | Holding guard until the bar is depleted |
| Reset | Reposition or charge with R | Ki, stamina, and health | Continuing after the exchange is lost |
A dependable pattern is target, position, attack, defend, and reset. This keeps lock-on connected to the full combat system instead of treating it as an automatic win tool.
Using Lock-On with Combat Controls
Lock-on becomes more valuable when paired with the game’s defensive and resource systems. The control guide lists G for guard, X for grab, C for dash, and directional vanish inputs for quick movement. These actions give you options after selecting a target, but each one serves a different purpose.
Guard is useful when an opponent rushes or when you need to reduce incoming damage. The guide states that guarding reduces melee, ki blasts, and skills by half, while the guard bar can be depleted or broken. That means lock-on should not encourage you to stand still and absorb attacks. Use the target information to anticipate the opponent, then guard only when it supports your next action.
Vanish uses a quarter of your stamina, while a standard dash uses half. Because these movements have different costs, avoid spending both repeatedly without a plan. A locked target can help you maintain focus, but your movement decisions still determine whether you remain in a favorable position.
| Combat tool | Input | Cost or limitation | Best use with lock-on |
|---|---|---|---|
| Guard | G | Uses a separate guard bar; can be broken | Defend while watching the selected opponent |
| Grab | X | Must connect at close range | Punish an opponent who is within reliable range |
| Dash | C | Uses half of stamina | Close distance or escape quickly |
| Vanish | UHJK or Arrow Keys | Uses one-quarter of stamina | Make a short directional reposition |
| Ki charge | R | Not used by most android characters | Rebuild ki before another attack sequence |
| Basic ki blast | E | Uses 50 ki | Apply pressure when the target is at range |
Lock-On and Resource Awareness
Your health bar, ki bar, rage bar, experience bar, and moveset list provide useful information during a fight. The ki bar contains five yellow segments, and many attacks depend on having enough ki. Android characters are an exception because they do not recharge ki with R in the same way as other characters.
The rage bar is only present for some characters. When filled by hitting opponents, it enables a rage move. Since rage moves do not use ki, they should be considered separately from normal ki management. Locking on can help you keep pressure on the opponent needed to build that resource, but landing hits remains the important requirement.
Do not confuse a locked target with a safe opening. Check your stamina, ki, guard bar, and health before using a rush, dash, vanish, or expensive move.
Practical Combat Pairings
- Lock-on plus guard: Select the opponent, hold a defensive position briefly, and look for the moment they finish a rush.
- Lock-on plus dash: Use C to enter attack range, but keep enough stamina for a follow-up vanish or reposition.
- Lock-on plus ki blast: Use E to pressure a distant target while avoiding unnecessary close-range risks.
- Lock-on plus grab: Use X only when spacing is favorable and the opponent cannot easily move away.
- Lock-on plus moveset keys: Select a numbered move according to range, cooldown, and available ki.
Best Modes for Practicing Targeting
Different modes provide different levels of pressure for learning lock-on. The game’s listed modes include Battleground, Arenas, Private Server, and 1v1. Each mode can support a different practice goal.
Battleground is the main public free-for-all mode, where players can attack one another. It offers realistic practice but also creates the most target confusion. Arenas are private spaces for one-on-one fights, while a 1v1 sends the challenger and accepted opponent to a separate server. Private Servers allow players to spawn dummies and test moves, although progression and some collection activities are unavailable there.
| Mode | Environment | Best lock-on practice | Important limitation |
|---|---|---|---|
| Battleground | Public free-for-all | Target selection under pressure | Multiple players can interrupt |
| Arena | Private 1v1 space | Controlled opponent tracking | You must invite players first |
| Private Server | Practice environment | Testing moves against dummies | Cannot level up or collect Dragon Balls |
| 1v1 | Separate fight server | Focused combat and target discipline | Requires an accepted invitation |
Recommended Practice Route
Start in a Private Server if you need to understand how your character’s moves behave. The dummy spawn menu can create different dummies by changing the name, skin number, and health bars. This allows you to practice clicking a target, moving into range, and testing your numbered moveset without the immediate pressure of a public fight.
Next, use an Arena or 1v1 to practice against a real opponent. These modes reduce outside interference and make it easier to evaluate whether you are selecting targets correctly. Once your input sequence feels consistent, return to Battleground and practice target priority in a crowded environment.
Use Private Servers for input testing, Arenas or 1v1 for focused duels, and Battlegrounds for target selection under changing conditions.
Lock-On Practice Checklist:
- Click the intended opponent before attacking
- Practice moving with WASD while keeping combat focus
- Test numbered moves against a spawned dummy
- Use guard, dash, and vanish without exhausting resources
- Complete a focused Arena or 1v1 exchange
Troubleshooting and Quick Reference
When lock-on does not produce the result you expect, check the surrounding conditions before assuming the input is failing. The control guide identifies LMB as the lock-on action, but successful combat still depends on target visibility, spacing, movement, resources, and the selected character’s available moves.
The most common issue is confusing targeting with attack connection. Clicking an opponent may establish focus, but it does not guarantee that a rush, grab, ki blast, or numbered move will land. Range, timing, movement, guard, and the opponent’s response still matter.
| Situation | Likely reason | Recommended response |
|---|---|---|
| Wrong opponent is selected | Several fighters are close together | Reposition, then click the intended target again |
| Attack does not connect | Target is out of range or moving | Close space with WASD or C, then attack |
| You cannot continue pressure | Ki, stamina, or cooldown is low | Guard, reposition, or charge ki with R |
| Defense stops working | Guard bar is depleted or broken | Stop holding guard and use movement to escape |
| Movement feels limited | Stamina has been spent | Avoid repeated dash and vanish inputs until recovered |
| Move behaves differently | Character or power-up changes the moveset | Check the current moveset list before attacking |
Lock-On Reference Table
| Question | Short answer |
|---|---|
| What is the lock-on key? | LMB, the left mouse button |
| How do I select a target? | Click the opponent you want to focus on |
| Does lock-on perform an attack? | No. It selects a target; attacks still require separate inputs |
| Can I use lock-on in every combat situation? | It is useful across listed modes, but crowded fights can make target selection harder |
| What should I monitor after locking on? | Health, ki, rage, stamina, guard bar, cooldowns, and distance |
For a direct control reference, consult the Dragon Ball Rage Rebirth 2 Wiki How To Play guide. The page lists the core inputs, GUI elements, and available modes used in this guide.
If a move misses, do not immediately click another target. First check distance, movement direction, resource levels, and whether your current moveset changed.
Q: What is the Dragon Ball Rage lock on key?
The lock-on input is LMB, meaning the left mouse button. Click the opponent you want to target during combat.
Q: Does locking on automatically attack an opponent?
No. Lock-on selects your intended opponent, but you must still use movement, numbered moveset keys, ki blasts, grabs, rushes, or other combat inputs.
Q: Where should I practice lock-on?
Private Servers are useful for testing against spawned dummies. Arenas and 1v1 provide focused practice against another player, while Battlegrounds test target selection in crowded fights.
Q: Why does my attack miss after I lock on?
Lock-on does not guarantee contact. The opponent may be out of range, moving, guarding, or using a defensive reposition. Adjust your spacing and choose the attack that fits the situation.